Turn 2 events

April 15, 2008

 

1.       The Library of Ook

Your scouts have discovered an abandoned library that seems to be filled with hundreds of thousands of books and scrolls of magic. From the number of footprints around the building it seems you are not the only person to find this place…

 

Game

Fight an objective battle with the inn as the main objective.  This is placed after both sides deploy by the highest rolling player, but must be at least 12 inches away from all units on the table.

 

Winner

The winner may choose one wizard who gains ALL the spells from any one lore of magic and an additional dispel scroll for the final battle.

 

 

2.       Nature’s bounty

Whilst exploring the island, you come across fields and fields of corn, rippling gold in the wind as far as the eye can see.  With this much food you can supply your army for months to come.

 

Game

Each side deploys as usual. There is no scenery as this battle takes place in the middle of a field.

 

Winner

Count each board quarter that a side occupies with a scoring unit and compare to the table below:

 

1: 25 extra points for the final game

2: 50 extra points for the final game

3: 75 extra points for the final game

4: 100 extra points for the final game

 

 

3.       Arrow proof monk

A funny little man in an orange toga has somehow managed to enter your command tent without anyone stopping him.  He explains that he has been sent to guide the worthy one to victory and has come to see if it is you.  Whoever can prove their worth to him will receive the monk’s wisdom.

 

Game

Fight a normal pitched battle. 

 

Winner

The side with the highest victory points has proven their worth and receives the monks zen advice.  This allows them to reduce their number of core choices by one and increase both their number of allowed rare and special choices by one each.

Turn 1 – results

April 15, 2008

Well it seemed most of the invaders really really wanted to find out what was going on in the mysterious cave.  Cue lots of suprise as a horde of orcs, high elves, lizardmen and chaos warriors arrived on scene to find out it was standing room only.

The High Elves picked a fight with both the lizardmen and chaos warriors and despite back up from Puff the Magic Dragon, fell victim to a combined force of skink blow darts and Keithezzalbubesetdrakonthwaldrethiest (Keith for short) the Demon Prince.

The orc horde raced towards the cave, having the occasional swipe at anyone who got too close and pausing only to push fanatics towards all and sundry.

Come the end of the battle, not much was left standing on the field (well not much that wasn’t green) and the Orcs were left holding the cave, with a unit of Saurus including a Slann Priest looking most vexxed for not being able to contest it.

Meanwhile the Skaven and Wood Elves decided to have a tea party by themselves.  All bar one unit of Skaven tunnelers who were MIA, as usual.

Follow

Get every new post delivered to your Inbox.